

However, the combat element in the experience is extremely limited, leading to these levels often not exciting once you find the “hundred-to-win” strategy that I can’t reveal for obvious reasons. Colonists use the Watchtower system to keep the view of surrounding areas clear of fog and play an important role in the experience.Īny enemy buildings that fall within the Watchtower’s field of view are visited by fire. Competing with AIs describes the experience. This progress is recognized through bronze, silver and gold badges based on the time that you complete to reach the goal. Monument is a huge construction that needs a lot of different types of resources.

The Campaign experience was later divided into two directions: building a wonder called a Monument or competing with the AI. You can do this by planning from scratch, but this is almost an impossible task for new players who have not yet figured out how complicated it is to switch between resources. For the economy to go up, there must be trade and this requires a good enough transportation system to facilitate the movement of resources between factories. Basically, it’s like how humans develop economically in certain areas. It’s also the second problem players have to deal with in the Colonists experience. However, everything runs smoothly only when there is good enough infrastructure. The only difference is that they are not that many, but at least give you an overview of how complex the game experience is when it comes to gameplay depth. Instead, I’ll just say very briefly that these resources work a bit like the elemental combinations in Doodle God: Evolution. In fact, the list of resources refined from raw materials is very long, enough to make many players run away with flags, so the writer did not list it.
The colonists game pieces upgrade#
Then, you bring timber into the Workshop to upgrade Mining Camps, which opens up the ability to mine iron ore and from there produce a lot of other resources. For example, the Lumberjack Hut is used to extract wood and then refine it into wood to build a house (timber) in Sawmill.
The colonists game pieces series#
However, once the city develops, the number of resources increases exponentially, leading to a series of new buildings that need to be built.

Initially, Colonists only had gold and silver forests with three basic resources: trees (wood), stones (stone) and food (food). This is the point that makes the game different from other games of the same genre. For comparison, if the classic Age of Empires 2 has only 5 types of resources, it is enough to make many new players go ashore, the brainchild of solo developer Codebyfire has just over 50 types of resources. One of them is the sheer amount of resources. Resource management is the main experience in Colonists, leading to a series of other problems that players must deal with. You have to build buildings, research new technologies to mine and refine resources. Each level is a quest that you need to do, the purpose is to help players familiarize themselves with the gameplay mechanics before continuing that excitement with the two more challenging Challenges and Sandbox game modes. Accordingly, a group of robots got tired of serving humans and rebelled to escape from the earth to find a new promised land. The Campaign experience opens with a story that is as cute as the game’s graphics. What’s interesting is that the experience feels like a construction game at first, but later turns into quite challenging resource management. The game experience is not only attractive in the simple gameplay but very in-depth about the supply chain, but also thanks to the super cute graphic style rarely seen in this genre. The game is inspired by two classic names The Settlers and Anno when combined with the game screen generated randomly by the algorithm. The Colonists is a strategy game with city building and resource management gameplay.
